2:11
»
Sourwire
style type="text/css" !-- @page { size: 8.5in 11in; margin: 0.79in } P { margin-bottom: 0.08in } -- /style p style="margin-bottom: 0in;" align="center"span style="font-family:Jamrul;"bNetHack Archaeologist Survival Guide. /b/span /p p style="margin-bottom: 0in; text-align: center;"span style="color: rgb(153, 51, 0);"!!! SPOILER WARNING !!!/spanbr //pbr /p style="margin-bottom: 0in;" align="center"span style="color: rgb(201, 0, 22);"* The following contains material that will spoil the fun of your self-learning NetHack playing. You will regret the consequences for the rest of your life once you've ascended*/span/p p style="margin-bottom: 0in;" align="center"br //p p style="margin-bottom: 0in;" align="center" Archaeologist is no doubt one of the hardest Net Hack roles. It is often compared to tourist and healer in terms of difficulty. As a new (net)hacker myself, I wanted to share some tips with other newbies I found helpful during my last ascension game (which was Archaeologist). /p p style="margin-bottom: 0in;" As you might have noticed, Archaeologists are simply not the warrior types. They start out with two weapons: a +0 pick axe and a +2 bullwhip (which can be used to grab weapons out of enemies' hands). Personally, I think that the enchantment of the above listed weapons should be reversed since most players make the pick axe their primary weapon. /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;" WEAPON SELECTION: /p p style="margin-bottom: 0in;"* Use the pick axe, this will train its skill which is also shared by the dwarvish mattock, one of the game's best weapons. /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;"* Conserve skill slots. I know this may sound stupid since Arcs don't have too many effective weapons in their skills list, but believe me, #enhancing that bullwhip up to Expert isn't worth it. Once you have reached the late game, you are more than likely to get an artifact weapon based on a a long sword or saber. Two-weaponing also takes skills! /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;"* Get a dwarvish mattock and enchant your it as soon as possible! A regular +0 mattock is actually a -1 mattock! /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;"* Try to get your pet to kill that watch captain for that silver saber, you'll need the saber skill if you get Grayswandir. /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;" ARMOR SELECTION /p p style="margin-bottom: 0in;"* Archaeologists are no spell casters (especially if you are playing dwarf). Well, until the later game anyway. The basic strategy in the beginning game is to kill a dwarf with a lot of goodies and wear them. Iron shoes, cloaks and hard hats all count. /p p style="margin-bottom: 0in;"As you progress through the game, you will find better alternatives such as dragon scale mail and stuff like that. /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;"* Get Magic Resistance. No, The Orb of Detection doesn't count. It's a quest artifact, remember? That means that Rodney can steal it with one hit and use the touch of death the next. Either make or wish for GDSM or make sure you have some other source of MR. /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;"You should have a pretty good AC when entering Ghennom. Since you don't get half-physical damage (unless you artiwish), try to have something around AC -30 or better. It's a style thing, however. If you know a lot about Ghennom inhabitants and think you can make it out of there alive, you probably can. /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;" TOOLS /p p style="margin-bottom: 0in;"Archaeologists are better with tools than with weapons in the early game. They start out with quite a few too. /p p style="margin-bottom: 0in;"- a touchstone /p p style="margin-bottom: 0in;"- a sack /p p style="margin-bottom: 0in;"- a tinning kit /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;"You are guaranteed to get all of those in your starting inventory. You could also start with an oil lamp and some other stuff. /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;"* Touchstone - if you (like me) never really played Arc before, you probably just ignored gems as you found them with the exception of luckstones, loadstones and such. Well, now, you'll have adjust to the new strategy which isn't even hard to do which involves... rubbing the touchstone with the gems! /p p style="margin-bottom: 0in;"You'll get a lot of goodies which are worth a lot of points and money that way. /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;"* Sack. I'm guessing this one is for putting your pick axe away before entering a shop. You could also stash your gems in there I guess... Can't really think of a reason besides that. /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;"* Tinning Kit. Only one of the most useful items in the game! If you plan on digging a lot, your tinning kit is your friend. Digging takes up lots of time over the course of which you will become weary. Refreshen yourself with a tin of yummy rothes, mumakil or tigers. It's also useful to bless your kit if you want tins to open in one turn ("The tin opens like magic!"). /p p style="margin-bottom: 0in;"Tinning poisonous corpses removes the poison, but still has the same chance of you getting poison resistance as if you were eating a corpse untinned. Same goes to other resistances. /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;" GEMS /p p style="margin-bottom: 0in;"As you progress through the dungeon, you will find many valuable, not so valuable and worthless gems. "Well, what do I do with those gems?", you might ask. I'm glad you mentioned that because I have the answer. /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;"* Valuable gems: either sell them or keep them. Selling gems for cash is nice since you can transfer the money to a temple for protection (Give in chunks of XL*400). /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;"* Not very valuable gems: throw them at unicorns for luck or sell them if you are desperate for money. /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;"* Worthless glass: drop it and move on. /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;" STRATEGY /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;"* Early Game: identify gems, dig for vaults and stay at the early dungeon levels until you have proper experience to enter lower levels like the mines and post-sokoban levels. /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;"* Middle Game: Get reflection, MR if you can, valuable gems, a unihorn, protection and decent armor and weapons (dwarvish mattock or Grayswandir). Do the quest. /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;"* Late Game: you should have a highly-enchanted primary weapon (or two highly-enchanted weapons for two-weaponing), a lot of very good armor. Make a stash if you are into that sort of thing. COLLECT THE ASCENSION KIT. /p p style="margin-bottom: 0in;"br //p p style="margin-bottom: 0in;"* End Game: once you've reached the planes, you can use The Orb to detect the magical portals, however, it's highly recommended to have a couple of backup "gold detection scrolls" and a forgotten spell in case the Orb refuses to work or runs out of charges. Save a wish for the Astral so that you can get a nice juicy cockatrice corpse to bash those annoying priests with. Ascend./p
3:52
»
Sourwire
div style="margin: auto; padding: 0px; width: 246px; text-align: center;"div style="border: 1px solid rgb(0, 255, 255); padding: 5px; background-color: rgb(68, 85, 153); color: rgb(0, 255, 255); font-family: georgia,times new roman; font-style: normal; font-variant: normal; font-weight: normal; font-size: small; line-height: normal; font-size-adjust: none; font-stretch: normal;"div style="padding: 5px; font-family: monospace; font-style: normal; font-variant: normal; font-weight: normal; font-size: large; font-size-adjust: none; font-stretch: normal; color: rgb(68, 136, 204); line-height: 140%;".?...|br /..)b style="color: rgb(0, 255, 255);"e/b.+#br /....%| /divIf I were a NetHack monster, I would be a bfloating eye/b. I see and sense absolutely everything that happens around me. I just don't do very much about it./diva href="http://kevan.org/nethack"Which NetHack Monster Are You?/abr /br /span style="color: rgb(153, 51, 0);"So apperantly I'd be floating eye. One of the most annoying NetHack monsters ever. The newt bites! The newt bites! You die..br /br /span style="color: rgb(51, 0, 0);"To those of you who have no clue what I'm talking about, NetHack is a very sophisticated old (probably the oldest still maintained) game. It's incredibly hard to beat too. For more info, go to a href="http://www.nethack.org/"here./a/spanbr //span/div